Capsule image for the 2D action-adventure game MYRIORAMA, developed by myself and Jason Saunders.
The player character, Ou.
Environmental storytelling reveals the secret history of the game-world.
One of the grotesque ancient beings that lurk beneath Ou’s tranquil world.
Ou battles a Slaystack.
An in-game monitor found soon after the game begins. Both the in-game technology and the game UI make use of tangrams.
Players begin by exploring the Temple of the Eye.
Promotional one-pager for MYRIORAMA.
Capsule image for the 2D action-adventure game MYRIORAMA, developed by myself and Jason Saunders.
The player character, Ou.
Environmental storytelling reveals the secret history of the game-world.
One of the grotesque ancient beings that lurk beneath Ou’s tranquil world.
Ou battles a Slaystack.
An in-game monitor found soon after the game begins. Both the in-game technology and the game UI make use of tangrams.
Players begin by exploring the Temple of the Eye.
Promotional one-pager for MYRIORAMA.