Capsule image for the 2D action-adventure game MYRIORAMA, developed by myself and Jason Saunders.

Capsule image for the 2D action-adventure game MYRIORAMA, developed by myself and Jason Saunders.

 The player character, Ou.

The player character, Ou.

 Environmental storytelling reveals the secret history of the game-world.

Environmental storytelling reveals the secret history of the game-world.

 One of the grotesque ancient beings that lurk beneath Ou’s tranquil world.

One of the grotesque ancient beings that lurk beneath Ou’s tranquil world.

 Ou battles a Slaystack.

Ou battles a Slaystack.

 An in-game monitor found soon after the game begins. Both the in-game technology and the game UI make use of tangrams.

An in-game monitor found soon after the game begins. Both the in-game technology and the game UI make use of tangrams.

 Players begin by exploring the Temple of the Eye.

Players begin by exploring the Temple of the Eye.

 Promotional one-pager for MYRIORAMA.

Promotional one-pager for MYRIORAMA.

 Capsule image for the 2D action-adventure game MYRIORAMA, developed by myself and Jason Saunders.
 The player character, Ou.
 Environmental storytelling reveals the secret history of the game-world.
 One of the grotesque ancient beings that lurk beneath Ou’s tranquil world.
 Ou battles a Slaystack.
 An in-game monitor found soon after the game begins. Both the in-game technology and the game UI make use of tangrams.
 Players begin by exploring the Temple of the Eye.
 Promotional one-pager for MYRIORAMA.

Capsule image for the 2D action-adventure game MYRIORAMA, developed by myself and Jason Saunders.

The player character, Ou.

Environmental storytelling reveals the secret history of the game-world.

One of the grotesque ancient beings that lurk beneath Ou’s tranquil world.

Ou battles a Slaystack.

An in-game monitor found soon after the game begins. Both the in-game technology and the game UI make use of tangrams.

Players begin by exploring the Temple of the Eye.

Promotional one-pager for MYRIORAMA.

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